As a part of the strategic innovation team I created development tools to quickly create large supply chain datasets for testing, effectively changing a process that took several weeks into an hour. I was responsible for implementing the feedback of other teams using my tools and created documentation so new users could use it.
C#
Windows Forms
Excel .NET Framework
RapidResponse
Generates Rapid Response workbooks
Data generated is defined by an excel config file
Code is executed from a Windows Form user interface
Improved display and command tools for the C# developer console. The goal was to create easy to use tools that would allow developers to improve the outputs within the console. Additionally, I created tools to automatically handle any console commands the user would like to define.
C#
Runtime display tools: modular tables, timers, loading bars, and text borders.
Handles user defined console commands with unique functionalities.
Video game starring a mushroom character in a shrunken world, developed in tandem with an arts major. I was responsible for the programming, level design, and game design. In order to quickly populate the world with characters and props I developed tools that can be used to quickly paint props and set up branching dialogues.
C#
Unity Engine
Modular character design to speed up development
Modular abilities to support a range of attacks / abilities that can be triggered by characters
Branching dialogue trees
Prop brushes to quickly design the world
Published 3D mapping app created to help new students find their way on my large High School campus. Provides the user detailed directions to their destination.
C#
Unity Engine
Navigable 3D scale model of my high school campus.
Provides the quickest route to any room / location on campus.
Simple search keyword recommendations.